// This example shows how to obtain lock the OPC UA connection and obtain a disposable object which unlocks the connection // when it is disposed. using System; using Microsoft.Extensions.DependencyInjection; using OpcLabs.EasyOpc.UA; using OpcLabs.EasyOpc.UA.OperationModel; using OpcLabs.EasyOpc.UA.Services; using OpcLabs.EasyOpc.UA.Services.Extensions; namespace UADocExamples._EasyUAClientConnectionControl { class DisposableLockConnection { public static void Main1() { UAEndpointDescriptor endpointDescriptor = "opc.tcp://opcua.demo-this.com:51210/UA/SampleServer"; // or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported) // or "https://opcua.demo-this.com:51212/UA/SampleServer/" // Instantiate the client object and hook events using (var client = new EasyUAClient()) { // Obtain the client connection monitoring service. IEasyUAClientConnectionMonitoring clientConnectionMonitoring = client.GetService<IEasyUAClientConnectionMonitoring>(); if (clientConnectionMonitoring is null) { Console.WriteLine("The client connection monitoring service is not available."); return; } // Obtain the client connection control service. IEasyUAClientConnectionControl clientConnectionControl = client.GetService<IEasyUAClientConnectionControl>(); if (clientConnectionControl is null) { Console.WriteLine("The client connection control service is not available."); return; } // Display the server condition changed events. clientConnectionMonitoring.ServerConditionChanged += (sender, args) => Console.WriteLine(args); try { Console.WriteLine("Reading (1)"); // The first read will cause a connection to the server. UAAttributeData attributeData1 = client.Read(endpointDescriptor, "nsu=http://test.org/UA/Data/ ;i=10853"); Console.WriteLine(attributeData1); Console.WriteLine("Waiting for 10 seconds..."); // Since the connection is now not used for some time, and it is not locked, it will be closed. System.Threading.Thread.Sleep(10 * 1000); Console.WriteLine("Locking"); // Locking the connection causes it to open, if possible. using (clientConnectionControl.DisposableLockConnection(endpointDescriptor)) { Console.WriteLine("Waiting for 10 seconds..."); // The connection is locked, it will not be closed now. System.Threading.Thread.Sleep(10 * 1000); Console.WriteLine("Reading (2)"); UAAttributeData attributeData2 = client.Read(endpointDescriptor, "nsu=http://test.org/UA/Data/ ;i=10853"); Console.WriteLine(attributeData2); Console.WriteLine("Waiting for 10 seconds..."); // The connection is still locked, it will not be closed now. System.Threading.Thread.Sleep(10 * 1000); // Unlocking will occur now. } Console.WriteLine("Unlocked"); } catch (UAException uaException) { Console.WriteLine("*** Failure: {0}", uaException.GetBaseException().Message); } Console.WriteLine("Waiting for 10 seconds..."); // After some delay, the connection will be closed, because there are no subscriptions to the server and no // connection locks. System.Threading.Thread.Sleep(10 * 1000); Console.WriteLine("Finished."); } } // Example output: // //Reading (1) //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Connecting; Success; Attempt #1 //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Connected; Success //-1.034588E+18 {Single} @2021-11-15T15:26:39.169 @@2021-11-15T15:26:39.169; Good //Waiting for 10 seconds... //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Disconnecting; Success //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Disconnected(RetrialDelay=Infinite); Success //Locking //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Connecting; Success; Attempt #1 //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Connected; Success //Waiting for 10 seconds... //Reading (2) //2.288872E+21 {Single} @2021-11-15T15:26:59.836 @@2021-11-15T15:26:59.836; Good //Waiting for 10 seconds... //Unlocked //Waiting for 10 seconds... //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Disconnecting; Success //"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer" Disconnected(RetrialDelay=Infinite); Success //Finished. } }
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